- ASIN: B00ZM6HOCO
- Dimensiones del producto: 1.5 x 13.5 x 17 cm ; 90.7 g
- Fecha de lanzamiento: 25 de octubre de 2016
- Opinión media de los clientes sobre el producto: Sé el primero en calificar este artículo
- Clasificación en los más vendidos de Amazon: nº3,279 en Videojuegos (Ver el Top 100 en Videojuegos)
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+ $140.45 de gastos de envío a Ciudad de México
World of Final Fantasy
- New Twist on Classic Battles: All new battle system where players utilize captured monsters to create powerful monster towers to ﬁght foes using their size, element, and order to win the battle
- Customize, Evolve & Saddle Up: Endless customization options that turn monsters into ability-boosting magicite; Evolve them to gain new specializations, or ride them to travel faster
- a World of Vertical Possibility: Dive into vertically stacked dungeons and use creature abilities and magicite effects to get past obstacles and progress
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Detalles del producto
Plataforma : PlayStation 4 | Edición: Standard
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World of Final Fantasy
Embark on an adventure unlike any before to an all new WORLD OF FINAL FANTASY. With charming, stylized visuals for both the young and the young at heart, players will collect, raise, and battle iconic monsters by stacking
them to form adorable yet strategic monster towers. The memorable legends of FINAL FANTASY come to life in this imaginative, colorful world as an epic story fit for the smallest of heroes unfolds.
- A New Twist on Classic Battles: Master an all new battle system where players can utilize their captured monsters to create powerful towers of monsters to fi ght foes. Use the monsters’ size, element, and order effectively to win the battle!
- Customize, Evolve & Saddle Up: Strategize over endless customization options by turning monsters into ability-boosting magicite, leveling and evolving them to gain new specializations, or simply ride them to travel faster over the vast landscapes of this toy-like world.
- A World of Vertical Possibility: Dive into vertically stacked dungeons and use creature abilities and magicite effects to get past obstacles and progress. In this world of stacking objects, the sky is truly the limit!
Heroes from the Past
Summon heroes from past Final Fantasy games to help you in battle
Explore the land of Grymoire to discover the mysteries surrounding the past of our heroes
Experience turn based combat like never before by stacking your characters for infinite combinations
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Graphics - 9/10
The colors in this game are very crisp and easy on the eyes. They come across fairly playful, although this is probably due to the chibi-like nature of most of the NPCs. You do have the option to be chibi-like or become your big self (which I much prefer), although the gameplay relies on your character size for battles, so there are times when you need to consider both sizes. You also can only reach certain areas depending on your size, so it's important to consider that as well. The areas are very fleshed out, with incredible vista backgrounds (standard Final Fantasy fare), and very detailed areas and cities. However, there are a few quibbles with the chibi NPCs in that you need to be aware of standard Japanese manga emoticons that float over the characters, although most of these are fairly simple and easy to guess in context. The biggest issue with the chibi characters is that I often find myself WISHING that they were big normal sized characters because they just look SO much better that way. This is merely my preference, however, and you do have to admit the chibi characters are incredibly adorable. I love having my Mandragora following me (I called him Mandy), he's so cute! <3
Music - 10/10
SquareEnix has done a fantastic job pushing your Final Fantasy nostalgia buttons with the music in this game, which is just fantastic. We're talking remixes from FF1 and above in towns and areas with similar names, characters, etc... The music is incredibly immersive, which really helps to make this game shine. Especially the town of Cornelia (the first one) which has all the right notes sending shivers down my spine. Truly, Nobuo's music has been brought back to life in this game, so longtime FF fans can rejoice!
Gameplay - 10/10
The game really shines here because it takes certain elements from different RPG games and mixes them quite well. Battles are fought against monsters who can be caught, trained, and used to fight for you (Pokemon). These caught enemies are enhanced with SP, which you gain from leveling them up. You spend the SP to move forward in a FFXIII Crystarium style map, although better because it has more branching paths. Each enemy can be evolved into stronger types, with certain ones only gaining skills if you catch them early in the evolution process. The game emphasizes using all the monsters you come across and it encourages having token followers to accompany you because these followers interact with the game environment to show you hidden treasure. This is where the bulk of the game time goes -- into "catching them all" and getting all the cool upgrades and spells. Battles are done in standard ATB style, and you can choose how you want the flow of battle to be approached so it can be more tactically fun for people who prefer turn-by-turn moves or active battle. The new thing that WoFF brings to the table is something called "stacking" where the enemies you catch stack above or below you to enhance your skills and stats. Enemies can even stack on top of each other, which adds for some puzzles in how to break the stack so you can catch the little buggers individually (they can't be caught while they are stacked). It adds for a very serious in-depth battle system which I have neither the space nor energy to explain in this review. One last thing of note is that the game occasionally gives you choices on who to fight, with different monsters given as rewards to completing these challenges depending on the opponent.
Story - 7/10
The story seems to be fairly complex and, although admittedly I have yet to even get CLOSE to finishing this game, I am enjoying it so far. I would add more here but I'll spare you guys the potential spoilers. However, I do want to shed a critical light on the game's main characters and point out the very childish nature of the dialog and witty banter really do subtract from this game. Frequently, I want to squeeze Lann's neck because he's so incredibly stupid, it's impossible to take him seriously, which really detracts from the ambiance.
I can update this review as I move forward, but I wanted to give people an initial glimpse into this game world to help solidify a purchase. In short, this game is pretty awesome, and I hope I can say the same when I have finished it.
[EDIT]: I'm finally getting back to this review after having completed the game and I can now say that WoFF is quite a fun place that I will like to return to some day, but there are a number of issues that I became aware of as the game came to a close. Most notably, the game has several mechanics that are not fully realized, like the XL monsters you can summon (they are NEVER useful, although they are visually impressive) and the story which could have been fleshed out much more. That being said, the chibi characters do eventually grow on you, and I love the dancing FF characters during the credits (no spoilers, honest). There is plenty of endgame content (3 new dungeons, more colosseum battles, new summons), so you can keep busy with the game until the next fun thing comes along. Definitely a good game, so glad I played it!