- Pasta blanda: 374 páginas
- Editor: Broadway Books; Edición: 32089th (5 de junio de 2012)
- Idioma: Inglés
- ISBN-10: 0307887448
- ISBN-13: 978-0307887443
- Dimensiones del producto: 13.2 x 2.2 x 20.1 cm
- Peso del envío: 295 g
- Opinión media de los clientes sobre el producto: 80 opiniones de clientes
- Clasificación en los más vendidos de Amazon: nº230 en Libros (Ver el Top 100 en Libros)
Ready Player One (Inglés) Pasta blanda – 5 jun 2012
Precio de Amazon
|Nuevo desde||Usado desde|
"Vuelva a intentarlo"
Comprados juntos habitualmente
Los clientes que compraron este producto también compraron
Detalles del producto
Descripción del producto
A NEW YORK TIMES BESTSELLER
"The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a 'nerdgasm' [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture...But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative." --Janet Maslin, The New York Times
"Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles." --Entertainment Weekly
"A most excellent ride...the conceit is a smart one, and we happily root for [the heroes] on their quest...fully satisfying." --Boston Globe
"Enchanting...Willy Wonka meets the Matrix. This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it." --USA Today
"An action-packed, highly entertaining, nostalgic thrill ride through the past combined with the danger and excitement of a not-too-distant future. It marries the fantastical world of Harry Potter with a touch of Orson Scott Card--where fantasy is reality, geeks are cool, and the possibilities are endless." --New York Journal of Books
"Ridiculously fun and large-hearted, and you don't have to remember the Reagan administration to love it...[Cline] takes a far-out premise and engages the reader instantly...You'll wish you could make it go on and on." --NPR.org "A delirious, crypto-nerd fantasia...Crammed with '80s nostalgia and sugar-high prose, it's ridiculous and addictive and full of toy surprises." --Village Voice
"A smart, funny thriller that both celebrates and critiques online culture...Layered with inside jokes and sly references." --San Francisco Chronicle
"A fun, funny and fabulously entertaining first novel...This novel's large dose of 1980s trivia is a delight...[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjoy this memorabilian feast." --Cleveland Plain Dealer
"The grown-up's 'Harry Potter'...the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. READY PLAYER ONE has it all." --Huffington Post
"If you identify yourself as a nerd, geek, gamer, 1980s history buff, a fan of science, fantasy, or dystopian fiction, otaku, 1980s movie fan, romantic, someone who grew up in the 1980s, or a human with emotions--you will enjoy Ready Player One. If you identify with two or more of the above, it's a guaranteed new favorite novel." --Sacramento News & Review "A modern-day fairy tale...so self-assured and enthralling that it's hard to believe this is his first novel." --Long Island Press
"Incredibly entertaining...Drawing on everything from "Back to the Future" to Roald Dahl to Neal Stephenson's groundbreaking "Snow Crash," Cline has made READY PLAYER ONE a geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once." --Austin American-Statesman "An exhilerating, unpredictable trip...Part Charlie and the Chocolate Factory and part The Da Vinci Code with a healthy dose of Tron." --Asbury Park Press
"READY PLAYER ONE is the ultimate lottery ticket." --New York Daily News
"[Picture] the adventure comedy of Mike Judge's Idiocracy meets South Park's Imaginationland with a dash of Willy Wonka, except all of the cynicism has been replaced by sheer geeky love. Grade: A." --AVClub.com
"A preposterously great read and a richly imagined science-fiction world that uses the very idea of nostalgia as a thematic jumping-off point...One of the true geek events of the year." --HitFix.com
"This non-gamer loved every page of READY PLAYER ONE." --Charlaine Harris, #1 New York Times bestselling author of the Sookie Stackhouse series "A treasure for anyone already nostalgic for the late 20th century. . . But it's also a great read for anyone who likes a good book." --Wired.com "A gunshot of fun with a wicked sense of timing and a cast of characters that you're pumping your fist in the air with whenever they succeed. I haven't been this much on the edge of my seat for an ending in years." --Chicago Reader "A rollicking, surprise-laden, potboiling, thrilling adventure story.... I loved every sentence of this book." --Mark Frauenfelder, BoingBoing
"A 'frakking' good read [featuring] incredible creative detail...I grinned at the sheer audacity of Cline's imagination." --Milwaukee Journal Sentinel
"[A] fantastic page-turner....READY PLAYER ONE may be science fiction, but it's also written for people who have never picked up an SF novel in their lives..."
--Annalee Newitz, io9.com "Intriguing and thrilling. Gamers and fans of '80s pop culture will find many familiar references throughout the story...Definitely an enjoyable read and one that can be appreciated by fans of many different genres." --Examiner.com
"Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut." --Daily Mail (UK) "Fascinating and imaginative...It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride." --Terry Brooks, #1 New York Times bestselling author of the Shannara series "I was blown away by this book...A book of ideas, a potboiler, a game-within-a-novel, a serious science-fiction epic, a comic pop culture mash-up-call this novel what you will, but READY PLAYER ONE will defy every label you try to put on it. Here, finally, is this generation's Neuromancer." --Will Lavender, New York Times bestselling author of Dominance "I really, really loved READY PLAYER ONE...Cline expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future." --Daniel H. Wilson, New York Times bestselling author of Robopocalypse "A nerdgasm...imagine Dungeons and Dragons and an 80s video arcade made hot, sweet love, and their child was raised in Azeroth." --John Scalzi, New York Times bestselling author of Old Man's War
"Completely fricking awesome...This book pleased every geeky bone in my geeky body. I felt like it was written just for me." --Patrick Rothfuss, #1 New York Times bestselling author of The Wise Man's Fear "An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe." --Booklist (starred review) "This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans... sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero." --Publishers Weekly (Pick of the Week)
Descripción del producto
Nominated as one of America’s best-loved novels by PBS’s The Great American Read
The worldwide bestseller—now a major motion picture directed by Steven Spielberg.
In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.
Más información del producto
From the Amazon Book Review: "A Heck of a Lot of Fun": Ernest Cline on the Film
In 2011, Ernest Cline's Ready Player One riveted readers to the page as unlikely hero Wade Watts used his gaming skills and his knowledge of 1980s pop-culture trivia to find clues left by billionaire James Halliday. Clues that would lead to control of the Oasis, the online virtual reality platform within which everyone in 21st-century Earth lives the better part of their lives.
We asked Cline for his thoughts.
Adrian Liang: Several years ago, when you and I first spoke about Ready Player One being made into a movie, you were over the moon because Steven Spielberg would be directing it. For a sci-fi author—or really any author—that's hitting the director jackpot. What was the actual experience of seeing Ready Player One taken from the page and put on the screen by Spielberg?
Ernest Cline: It's been one of the most exciting, educational, and creatively fulfilling experiences of my life. Steven is a huge fan of the book, and he was incredibly invested in making an adaptation that stayed true to the spirit of my story, so he allowed me to collaborate with him throughout the entire process. Every novelist who has their work made into a film should be so lucky.
How was the experience of writing a highly anticipated feature film screenplay different from writing a novel? What did you learn from the process?
It was incredibly challenging, but also a heck of a lot of fun. The process of adapting my own novel into a feature film helped me understand why it's almost always necessary to make considerable changes to the source material in order to tell the story in a more cinematic way. Books and films are two completely different storytelling mediums, each with their own strengths and weaknesses. Things that work really well in a novel might not work in a movie at all, and vice versa. The best adaptations manage to capture the spirit of the story and the characters, and Steven Spielberg's adaptation of Ready Player One definitely does that, in the best way possible.
Your book Ready Player One hit shelves in 2011. What are your thoughts about the immersiveness and escapism of the Oasis and whether it has real-life parallels to social media?
When I was writing the novel, I always envisioned the Oasis as an allegory for the modern Internet. Right now, in 2018, billions of us carry small hand-held computers that keep us connected to the Internet every second of every day. We already have virtual conversations and relationships with people we've never met. And we communicate through our social media profiles, which are just like Oasis avatars—idealized versions of ourselves that are often more representative of who we would like to be, rather than who we truly are. So yes, I always had those parallels in mind when I created the Oasis, and they only seemed to have deepened in the years since the book was first published.
¿Qué otros productos compran los clientes tras ver este producto?
Opiniones de clientes
Reseñas de cliente principales
Ha surgido un problema al filtrar las opiniones justo en este momento. Vuelva a intentarlo en otro momento.
Es un gran libro, te atrapa de inmediato, las referencias de peliculas, libros y videojuegos generan nostalgia y en si es bastante facil de leer.
La edición es nueva, tiene un círculo impreso en la portada sobre la película, pero sigue siendo la portada original.
Además tiene un adelanto del libro "Armada", también de Ernest Cline.
Este libro es una historia con nostalgia de los 80's. Con la típica lucha contra el capitalismo
Se lo recomiendo mucho a los cinéfilos, gamers, quien guste de los 80's y en general a quien le guste la ciencia ficción. También nos pone a reflexionar en torno a nuestros habitos del uso de la tecnología y las redes sociales en la actualidad y cómo las nuevas generaciones cada vez se vuelven más autistas o antisociales con el mundo real.
Sólo es un poco lento o muy detallado en algunas partes que me parecían no ser tan importantes. Pero en general excelente y emocionante.
An ordinary boy living in the greatest virtual simulation ever, joins the greatest contest, that to control the virtual world. The stakes are incredible, and everyone will kill for it, virtually... or not.
I think that this is a great edition, is not as expensive as the ones I found before but the quality is greater that those ones.
Can't wait to finish it!
La recomiendo tanto como a esa otra novela sobre videojuegos, El Programa Gamer.
¿Desea ver más opiniones de este artículo?
Imágenes de clientes
Las opiniones más recientes
Buena calidad de impresión y pasta.